Therefore, even if it is good to put spearmen and bowmen on mountains, villages and castles where they get 60% defense, you should also take the faction you are facing into account when deciding where to place your units. The loyalists as a faction generally have average defenses (they do not get 70% defense anywhere, with the exception of the fencer, which is a special case) and they are not a terrain dependent faction (like the Elves or Knalgans are). But the mentioned units are also very vulnerable and they can die very easily if not properly supported. When attacking, Loyalists have units which can be pretty devastating, like the horseman for attacking enemy mages and other ranged units, mages against the entrenched melee units, fencers for killing injured enemies and valuable units trying to heal behind their lines. Other units, like the bowman, who is more vulnerable than the previous two, but is also good for defense because it has better defense, is cheaper and it deals solid damage back in both melee and range. The loyalists have some units with good resistances, like Heavy Infantry or Cavalryman, which can be very good for defending if you notice that your opponent doesn't have the proper units to counter them. But OTOH, the loyalist scout has lower defenses than most of the other scouts and they do not have a ranged attack. Even their scout has high hit points and better melee attack compared to most of the scouts of the other factions. Loyalist units generally have good hit points and they deal good damage, even the cheap spearman and bowman. The loyalists unit price ranges from the cheap spearmen and mermen (14 gold) to the expensive horsemen (23 gold). Fencer: high number of strikes, low damage per strike, quick, low hitpoints, bad resistances, good defenses, deals blade damage which is good against elusive foots or wose, deals less total damage than the other two, is a skirmisher.Spearman average strikes, average damage per strike, average movement, medium hitpoints, normal resistances, average defenses, deals pierce damage which is good against drakes, has a weak ranged attack.Heavy Infantrymen: few strikes, high damage per strike, slow, higher hitpoints, good resistances, low defenses, deals impact damage which is good against undead.About the melee troops the loyalist player gets to choose among: Loyalists are mostly a melee oriented faction, with three ranged unit types, the mage the bowman and to a lesser extent, the spearman (and its upgrade: the javelineer, but their ranged units play a significant role in the loyalists strategy and have to be used effectively. They have the most available unit types to recruit (8) among all other factions. Loyalists are considered to be the most versatile faction in the game. Swordman is another usable unit, because he is a very good fighter, stronger and more resilient than lieutenants in melee combat. Lieutenant is another solid option, because he can use his leadership in a battle. Healer and good ranged attacker against undead and drakes. When you don't know which faction you are facing, it is good to get a mixture of units. strong on maps with lots of water and swamps weak on maps with small amount of water.
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